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Magic the gathering - Magic War

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Magic the gathering - Magic War Empty Magic the gathering - Magic War

Post  Admin Thu Oct 03, 2013 6:44 pm

CURRENT GAMES TURN PHASES!

1.
2.

CURRENT GLOBAL EFFECTS IN PLAY
1.
2.


To start playing Just make a post with only "ready" In it and a random draw of cards will be created.

Rules and alterations.

At the start of the game you get 7 random cards, you may replace them with any basic land card for 4 of your beginning turns. and only once per turn, doing so removes 10 of your mind.

You have 100 Life
You can take 50 poison counters before you lose the game

Your library is treated as Mind counters if you would lose all your mind counters you lose the game. You have 100 mind counters when you start the game, You don't deduct your starting draw.
(Mill and drawing removes a mind counter per card you receive)

Everything you have is revealed Including the top of your library.

Anyone pay respond to anything cast... on your turn after your post such as counters and such.

If something would be placed on top of your library or returned to your library. Add the number of mind counters to your total as appropriate.



Last edited by Admin on Fri Oct 04, 2013 5:37 pm; edited 8 times in total

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Magic the gathering - Magic War Empty Starting turn

Post  Admin Thu Oct 03, 2013 6:55 pm

Current Life total:100
Current Mind total:90

Top of the library
Grave Peril

Hand
Steam Vents
Centaur Archer
Leyline of Singularity
Giant Growth
Reconstruction(Lost)
Kobolds of Kher Keep
Hill Giant

Graveyard
Reconstruction (replaced do to effect) For Basic Forest

Cast this turn And things declared

Steam Vents
Leyline of Singularity (free do to effect)
Kobolds of Kher Keep (casting)

In play

Admin
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